我用Unity建立了八個Character Joints,在我使用Vive的時候,只要面向那八個節點,我的畫面就會開始有嚴重的延遲感,畫面周圍還會有黑色遮蔽,但當我望向其他靜止的模型時,畫面就恢復順暢。想請問應該怎麼解決這種延遲感,它會影響到我的遊戲進行。
我使用的是Vive Cosmos
以下是我的電腦規格:Graphics : NVIDIA GeForce RTX 2070
Processor : Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Memory : 32.0GB
OS : Windows 10
本文章最後由( CPX )於 2021-4-6 16:53 編輯
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