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標題: cosmos的畫面延遲問題 [打印本頁]

作者: f6847539-9d1d-48d4-9a4c-d8bf41e5a8c8    時間: 2021-4-6 16:50
標題: cosmos的畫面延遲問題
我用Unity建立了八個Character Joints,在我使用Vive的時候,只要面向那八個節點,我的畫面就會開始有嚴重的延遲感,畫面周圍還會有黑色遮蔽,但當我望向其他靜止的模型時,畫面就恢復順暢。想請問應該怎麼解決這種延遲感,它會影響到我的遊戲進行。
我使用的是Vive Cosmos
以下是我的電腦規格:Graphics : NVIDIA GeForce RTX 2070
Processor : Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Memory : 32.0GB
OS : Windows 10






本文章最後由( CPX )於 2021-4-6 16:53 編輯

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作者: 9f71a1ad-0380-43d4-8346-0be8cf5baaeb    時間: 2021-4-6 18:49
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作者: 9fa8ad9d-2738-4cff-bc7a-0d74ad813d3c    時間: 2024-4-28 13:22
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