裡面有使用相關的說明,該項產品是直接模擬WASD四個方向鍵進行訊號輸入,以下節錄官方說明: 8 How does VR software/games know when you are walking on the ROVR?
The ROVR platform uses contact sensors to detect the vibrations of walking. These signals are used to control movement in VR software and can provide proportional movement control.
Using software which is supplied with the ROVR it may be used (out of the box) with any first person game, compatible with Oculus Rift and which uses WASD keys for movement. E.g. Half-Life 2
WizDish ROVR bundles come with a Windows Console file that converts movement on the ROVR to a “W” key and left-shift “W” key presses and thereby walking and running in VR software that would otherwise use WASD keys for movement and navigation. The ROVR provides forward movement, and direction is provided by the HMD, i.e. where you look is where you walk.
USING LEGACY SOFTWARE
Many VR training formats have long been used by Fire and Police and it is quite possible if these use WASD keys, mouse or joystick for movement and navigation for this legacy software to be used with ROVR’s for profound immersive training experiences.
Similarly legacy software is found in engineering, architecture and gaming to name a few and we know of one engineering company who converted a first person, seated and 2D screen based experience into a ROVR profound VR immersion experience for a key clients over a weekend!
The ROVR is compatible with any first person WASD based game.