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奇怪,我在美國的官網網站上是ˊ接看到1.0.9.2. beta,不沒有看到 1.0.8.8a,是鼓勵就直接使用1.0.9.2 beta嗎? 剛初步看一下網路上網友實測的評價,看起來在controller的tracking上有相當的改善(https://forum.vive.com/topic/7041-cosmos-beta-release-1092/),如以下網友的實測回覆之一: ------------------------------ OK, I just tried this beta and I think it's a pretty significant improvement in tracking. Still not quite Rift S gold standard for inside out, but getting a lot closer. Longbow in the lab is actually quite playable now. The slingshot in Angry birds vr is still pretty unstable but if you hold it at a bit of an angle it's at least playable now. Two handled rifles still kinda wander around though. The Xmas theme in Origin looks great and I like the candy cane magic markers. I noticed a significant improvement in controller occlusions when drawing and moving the other controller in front and behind each other. Also, drawing circles out to the sides produced nice smooth, unbroken curves. I use rechargeable eneloop batteries and normally get ~4 hours runtime so I'll keep an eye on these and see if I notice any improvements. Overall, I give this update a big thumbs up. Thanks Vive engineers and have yourselves a merry little xmas! Cheers. ------------------------------ 初步看起來在拉弓方面有很大的改善,是重大的改版,但在angry bird或是雙手持步槍尚上有一些不穩定,相信後續的firmware可以更穩定以持續改善,讓 VIVE Cosmos的tracking system可以on par with Oculus Rift S的inside out tracking system,或是可以更超越之 ![]() In any case, it is nice to know this fireware update before the Christmas. Thanks and thanks in advance for all the great work! HTC加油,VIVE Engineers加油! 本文章最後由( TMY )於 2019-12-23 11:06 編輯 |
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希望這個版本在tracking system上有顯著的改善。另外還有1.0.9.2 beta?晚點再找時間研究看看,希望這些修正是給Vive Cosmos使用者的聖誕禮物了。 也謝謝HTC小博士將我們的意見送回, 以持續update firmware,希望這個產品能夠更好,HTC加油!VIVE Engineers加油! |
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