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[問題] 請問如何在VIVE的情況下使用ROVR

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發表於 2016-12-6 16:33 | 只看該作者 |只看大圖 回覆獎勵 |倒序瀏覽 |閱讀模式
https://read01.com/dkMzK.html

請問已經從國外買Rovr行步機
http://www.wizdish.com/individualshop/

在VIVE如何使用如何設定



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發表於 2016-12-14 16:35 | 只看該作者
您好由於此產品非HTC 官方原廠配件,建議您可以詢問此產品的廠商 info@wizdish.com

同時您也可以參考此產品官方網頁下方連結中的FAQ頁面:http://www.wizdish.com/faq




裡面有使用相關的說明,該項產品是直接模擬WASD四個方向鍵進行訊號輸入,以下節錄官方說明:
8  How does VR software/games know when you are walking on the ROVR?
  • The ROVR platform uses contact sensors to detect the vibrations of walking. These signals are used to control movement in VR software and can provide proportional movement control.
  • Using software which is supplied with the ROVR it may be used (out of the box) with any first person game, compatible with Oculus Rift and which uses WASD keys for movement. E.g. Half-Life 2
  • WizDish ROVR bundles come with a Windows Console file that converts movement on the ROVR to a “W” key and left-shift “W” key presses and thereby walking and running in VR software that would otherwise use WASD keys for movement and navigation. The ROVR provides forward movement, and direction is provided by the HMD, i.e. where you look is where you walk.
     USING LEGACY SOFTWARE
  • Many VR training formats have long been used by Fire and Police and it is quite possible if these use WASD keys, mouse or joystick for movement and navigation for this legacy software to be used with ROVR’s for profound immersive training experiences.
  • Similarly legacy software is found in engineering, architecture and gaming to name a few and we know of one  engineering company who converted a first person, seated and 2D screen based experience into a ROVR profound VR immersion experience  for a  key clients over a weekend!
  • The ROVR is compatible with any first person WASD based game.

同時在下載頁面上也有安裝說明文件;提供給您做參考,希望能幫到您

本文章最後由( 柳橙汁 )於 2016-12-14 16:36 編輯

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