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In the context of games, "signals" can refer to many kinds of cues or player input. For instance, signals that are audible or visible can be utilised to indicate when a player has reached the end of a goal, suffered damage, or is approaching an adversary. The user may also utilise waypoints and additional navigational aids to assist them in navigating the game environment.
本文章最後由( saovci03 )於 2024-4-5 16:16 編輯
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