我在 http://www.tested.com 找到 HTC Vive
原作說不過看不懂xd:
Gameplay is the Big SellFinally, the HTC Vive demo shined because it actually offered interactive content that gave us a sense of what video gaming would be like in VR. Valve being a game developer themselves makes this one of their strong suits--the interactive experiences started off as passive ones to acclimate you to the system, but then included short demos from partner devs given early access to SteamVR (like Owlchemy Labs), and culminated in a demo set in the Portal game universe. The familiarity of that game world literally put into perspective the potential of VR for gaming--seeing Portal’s Atlas and GlaDOS characters in “life-size” shows that first-person in VR is not the same as playing an FPS on a computer monitor. You could stand and look these characters in the eye. It’s going to change how developers think about character and level design for VR. And it’s all new ground.
照片來源: http://www.tested.com/tech/concepts/504521-htc-vive-vs-oculus-crescent-bay-my-10-vr-takeaways/
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